"Instead of loading the characters with thousands of hand-crafted animations, we allow them to decide their movements in real time."
GENERATIVE PHYSICS ANIMATION
Characters are physics-based.
Movements are generated by neural networks in real-time.
We train them using deep reinforcement learning and generative modelling techniques.
Truly lifelike and dynamic characters that respond physically to the environment in real-time.
No more keyframes: leverage high-level intelligent behaviors and delegate time-consuming details.
Seamless to integrate.
We will release integration with Unity and Unreal Engine.
CRAFT DYNAMIC EXPERIENCES LIKE NEVER BEFORE
Get access to fully interactive living rigs out of the box.
Enable Generative Physics mode to allow the characters to physically act by themselves.
Easily build emergent interactive experiences previously intractable.
A different approach to dynamism in virtual worlds
Traditional animation is limited, unrealistic and bound to game design. The industry solution typically implies scaling up the team.
We believe giving the characters the autonomy to decide how to move in real time, leveraging the latest advancements in reinforcement learning and generative modelling, has the potential to change everything. One step in our mission: to reinvent how virtual worlds are created and experienced using cutting-edge technology.